In addition to the asymmetrical aerodynamic effects described above, rotorcraft have one more issue to contend with: torque. You can paper over minor misbehaviours in the craft by adding some reaction wheels... sometimes quite a lot really. A reddit challenge a while back said to build a fully stock helicopter. 9.6K views | Created Feb 10, 2018. chopper helicopter kerbal space program ksp transportation. You can change your choices at any time by visiting Your Privacy Controls. This tutorial is a basic primer on stock helicopters made with parts from the Breaking Ground DLC. If not, disassemble and reassemble the servo/motor/small servo assembly -- something's not attached where you think it is. Adjust the craft's centre of mass. About FAR, it seems to be known : @Brikoleur do you have to do those little girder pieces for helicopter blades? I was just messing around with stock helicopter designs to see if the pylon bug is still there in the new update. It's the BAK-52NS. I would rep you but I re-read E:O0 today, so I am out of rep. this looks nice, i used to be good at stock motors. Mun Base and More by kandokerbal. Lelantos and Dione have a less powerful version (20 and 10 blowers). I've a simple one : main ship part, a servo (no motor, I'll call him "main servo"), and a rotor part as described above, with a rotor, 4 servo and 4 "elevon 1". And conversely, decrease collective to descend and reduce the torque needed to spin the rotor, allowing it to rotate faster. The primary controls on a chopper are cyclic and collective. While watching people achieve incredible things like massive space stations is cool, the ridiculous failures along the way are much more interesting to me. If I was a betting man, my money would be on (1) above -- you've inadvertently attached the blades to the bottom half of the servo, not the top half like you meant to. Helicopters can have other forms of propulsion as well: real-life choppers with jet engines bolted on exist and work well. Collective is a much simpler proposition: it just means the average blade pitch on the rotor. It’s taken lot of time but Hazard-ish finally finished his masterpiece, a fully stock, fully functional AIRWOLF replica complete with an action montage! Company profile page for K&S Helicopters Inc including stock price, company news, press releases, executives, board members, and contact information So cyclic control on Kerbin is crude at best and you will need partial or total workarounds for this. Additionally, brake will apply brake on the motor driving the rotor. This thread is quite old. Note: this isn't the only way to make a contra-rotating powertrain; you can also use two electric motors surface-mounted to a base, then gizmoed into being coaxial; in this case, each motor will be spinning its own rotor. ! v6.3-Wheel alignment guides end the scourge of crooked gear placement. This is really great, and very well written. This is a helicopter. Increase it too much, and your rotor will stall, causing you to plummet rather precipitately. Therefore, for such special off-world uses, hand-built rotors still have a niche. Thank you for taking the time to write this up. Clear editor. This allows them to hover. Guys, I'm the current maintainer for KAX, and have some fixes and updates available on KSP Forum.. In any case, your basic design is sound and it ought to fly just fine. About this tutorial. The powertrain only consists of two parts: at the top a motor (the standard or heavy electric rotor work well for most craft), and below it, a flat servo with its motor disengaged (with no motor at all). Unfortunately it is, but I managed to come up with a more reliable rotor design. Nice work. For the heavy rotors you pretty much have to use fuel cells; a pair of large fuel cell arrays is sufficient to power a single heavy electric motor. Kerbals may not have cyclic but by the Kraken's tentacles they have reaction wheels. (to get an idea of the angle). 1) Yes, the rotor part spin clockwise, the servo part couterclockwise. If you don't want your helicopter to spin in the opposite direction of the rotor, you will have to find some way to balance out the torque produced by spinning the rotor. Version 0.31 for Kerbal Space Program 1.1.3. Goodspeed Aerospace Parts v2014.4.1B Lander Parts Pack Custom Clusters – More freedom in engine design RLA Stockalike Stock Replacement Assets CONTARES 1.6.3 Jebs Jump Jet Reworked [Krash Inc] {MegaPack} Getting it to fly well is a different kettle of fish altogether. They need to be moving forward to do this and stay in the air. More blades require more power but run smoother. #KSP The largest and most powerful helicopter ever built, both in KSP and real life. When I unlock the main servo (which as 4 servo and 4 "elevon 1" attach, as the main one, but in the opposite direction), It won't lift off. Here's the best way I know to make a rotor: Important: Disable yaw control on all the control surfaces on your rotor, leaving pitch and roll enabled. I actually removed only FAR, and its kinda works. 100% Stock, NO DLC! Released on 2016-07-29-Added Fenestron tail rotor -Corrected the direction of the Osprey rotors -Increased the thrust of the Osprey rotors Larger rotors are more efficient but less stable unless you feed them with more power. This medium helicopter-style rotor can create lift whenever there's enough atmospheric pressure. Now, if you want to pitch up, you will want the blades to increase their pitch as they near the 12 o'clock position, and decrease their pitch as they near six o'clock, thereby producing more lift towards the front and less towards the back. Thanks! By Dmitriy Pichugin - http://www.airliners.net/photo/Russia---Air/Kamov-Ka-50/0920728/L/, GFDL 1.2, https://commons.wikimedia.org/w/index.php?curid=5896037, The coaxial contra-rotating twin rotor powertrain. Assign servo angle on both sets of servos to up/down, reversing one of them. On the other hand, kerbals have some amazingly powerful components to build with. Don't feel bad, it's a kerbal solution.
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