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Berries are the only food that can be used in the claim flag (there is a greatly extended spoil timer on berries in a claim flag for further QoL). This will destroy all structures on the island. Dive deep into the briny water to explore permanent sunken wrecks and recover salvage, unearth the loot from procedurally-generated treasure maps and zones, or complete challenging main questlines. We'll provide a more specific date closer to the patch which changes this. Check your local listings for re-runs of Episode 13 on Season Two : The Unfoldable Tiny House, or watch the episode on Amazon or iTunes. This is to resolve crews being dismounted as they were blocked for firing too soon- Fixed bug where flame arrow flame buff would desync when shot at a moving ship and be visually "left behind"- Magic Mythos bonus rates have been disabled- Doubled creature INT (Dolphins and Crows)- Fixed a crash which would occur when attempting to open a Dinghy's inventory- Increased leniency in dismount sockets and lowered acceptance for placement on the Puckle (NPC's should no longer dismount with legitimate builds)- The serpent boss, Anacthyon, added to Blackwood- Cannonballs will no longer pass through own collision- Discovery Zones on the map can now be hidden using the Toggle Island Info button on the ATLAS map- Magic Mythos has now ended on the Official Network- [GAMEPAD SPECIFIC] On the captain's wheel, if RB or LB are held, X shall not toggle gunports (should activate the hotbar/feat entry instead)- Disabling the "Give Default Pathfinder Items" Option will now properly hide any cosmetic skins you've purchased or unlocked when you fast-travel/respawn (requires fast-travel/respawn to see the change if you toggle that option).- Fixed a bug which allowed players to base on top of submarines- Increase torpedo ammo weight to 12- Fixed a bug which would cause bears and horses from not basing on ships when they had storage carts attached to their harness (this would cause them to fall off ships when sailing)- Scissors now snip at 2.5 durability per snip instead of 5- Torpedo and Torpedo Launcher crafting cost has been increased- Added attenuation distance to Dive-Into-Water sounds- Fixed a bug which causes your map to be black with HDR enabled on Xbox- Disabled 2x Bonus Event on Officials- Increased spear damage by 20%- Reduced the following armor stat scales by 30%:- Any character which was above level 100 will now be reverted to level 100.- Decreased sword damage by 20%- Increased non-dedicated tether range- Fixed a case when searching for Blackwood servers would cause only one to list at a time- Grenade physics tweaked slightly be weightier, damage radius increased 15%, and grenade explosions now move with ships properly- Improved Army of the Damned animation on Xbox One and Xbox One S- Increased move around blockade distance.- Client-side fix for Treasure Map crash[/script/shootergame.shootergamemode]- Added scaling weapon slotting time by the reload skill (to align with the skill on the pistol)- Stationed crew can now repair anchored boats- Critical Save Changes to Non-ATLAS Dedi/Blackwood which fixes the following, but may require a save wipe:- Reload time on pistols is reduced to 60% when all three pistol skills have been acquired- Fixed the bug which prevented players from putting berries inside of their claim flagDisableStructurePreventionVolumes=true- Over 20 new cosmetics and sail cosmetics- Updated voice chat systems to Vivox in order to support Crossplay- Crossbow damage reduced from 65 to 55- Improved server performance on Golden Age grids as AoD enemies will only be networked to clients once they've awoken.- Players can no longer gain additional altitude when using a glider- Removed marine sublevels from server cook, so players stop bashing their ships into invisible underwater rocks near the shore- Quest Discovery Points have also increased by approximately 2x- Fixed a bug where the shift key would stop responding on Xbox- Switched from Add New Item to Increment Item Quantity for Milk and Wool from Cow and Sheep to prevent being limited to Max Item Quantity if the player had no exiting stacks of the item given.- Fixed some unharvestable rocks and adding Fiber to missing freeports- Fixed displayed ingredient requirements for Unthinkable Delicacy- Further enhancement and tweaks to skill tree UI- Skill UI redesign (first pass, more work to come with it!
Berries are the only food that can be used in the claim flag (there is a greatly extended spoil timer on berries in a claim flag for further QoL). This will destroy all structures on the island. Dive deep into the briny water to explore permanent sunken wrecks and recover salvage, unearth the loot from procedurally-generated treasure maps and zones, or complete challenging main questlines. We'll provide a more specific date closer to the patch which changes this. Check your local listings for re-runs of Episode 13 on Season Two : The Unfoldable Tiny House, or watch the episode on Amazon or iTunes. This is to resolve crews being dismounted as they were blocked for firing too soon- Fixed bug where flame arrow flame buff would desync when shot at a moving ship and be visually "left behind"- Magic Mythos bonus rates have been disabled- Doubled creature INT (Dolphins and Crows)- Fixed a crash which would occur when attempting to open a Dinghy's inventory- Increased leniency in dismount sockets and lowered acceptance for placement on the Puckle (NPC's should no longer dismount with legitimate builds)- The serpent boss, Anacthyon, added to Blackwood- Cannonballs will no longer pass through own collision- Discovery Zones on the map can now be hidden using the Toggle Island Info button on the ATLAS map- Magic Mythos has now ended on the Official Network- [GAMEPAD SPECIFIC] On the captain's wheel, if RB or LB are held, X shall not toggle gunports (should activate the hotbar/feat entry instead)- Disabling the "Give Default Pathfinder Items" Option will now properly hide any cosmetic skins you've purchased or unlocked when you fast-travel/respawn (requires fast-travel/respawn to see the change if you toggle that option).- Fixed a bug which allowed players to base on top of submarines- Increase torpedo ammo weight to 12- Fixed a bug which would cause bears and horses from not basing on ships when they had storage carts attached to their harness (this would cause them to fall off ships when sailing)- Scissors now snip at 2.5 durability per snip instead of 5- Torpedo and Torpedo Launcher crafting cost has been increased- Added attenuation distance to Dive-Into-Water sounds- Fixed a bug which causes your map to be black with HDR enabled on Xbox- Disabled 2x Bonus Event on Officials- Increased spear damage by 20%- Reduced the following armor stat scales by 30%:- Any character which was above level 100 will now be reverted to level 100.- Decreased sword damage by 20%- Increased non-dedicated tether range- Fixed a case when searching for Blackwood servers would cause only one to list at a time- Grenade physics tweaked slightly be weightier, damage radius increased 15%, and grenade explosions now move with ships properly- Improved Army of the Damned animation on Xbox One and Xbox One S- Increased move around blockade distance.- Client-side fix for Treasure Map crash[/script/shootergame.shootergamemode]- Added scaling weapon slotting time by the reload skill (to align with the skill on the pistol)- Stationed crew can now repair anchored boats- Critical Save Changes to Non-ATLAS Dedi/Blackwood which fixes the following, but may require a save wipe:- Reload time on pistols is reduced to 60% when all three pistol skills have been acquired- Fixed the bug which prevented players from putting berries inside of their claim flagDisableStructurePreventionVolumes=true- Over 20 new cosmetics and sail cosmetics- Updated voice chat systems to Vivox in order to support Crossplay- Crossbow damage reduced from 65 to 55- Improved server performance on Golden Age grids as AoD enemies will only be networked to clients once they've awoken.- Players can no longer gain additional altitude when using a glider- Removed marine sublevels from server cook, so players stop bashing their ships into invisible underwater rocks near the shore- Quest Discovery Points have also increased by approximately 2x- Fixed a bug where the shift key would stop responding on Xbox- Switched from Add New Item to Increment Item Quantity for Milk and Wool from Cow and Sheep to prevent being limited to Max Item Quantity if the player had no exiting stacks of the item given.- Fixed some unharvestable rocks and adding Fiber to missing freeports- Fixed displayed ingredient requirements for Unthinkable Delicacy- Further enhancement and tweaks to skill tree UI- Skill UI redesign (first pass, more work to come with it!