However, this presents the greatest danger to a princess as well – her spirit draws essence to itself without discrimination. But that is not the end. She focuses on everything that hurt her, everything that went wrong in her life and focuses on the grief and bitterness they invoke, for in her deranged state even that is better than nothingness. She turns towards the Dark to fill the empty void where she once held her Light. Hence they may fulfill their Vices on the slightest occasions, but fulfill their Virtues only at moments of great crisis. By sacrificing a non-trivial amount of time and energy on an appropriate task, the Princess may make an appropriate roll for that task: Intelligence + Medicine for a nurse, Presence + Expression for a performer, Strength + Crafts to build homes for the poor, and so on. Princess Jasmine is the deuteragonist of Disney's 1992 animated feature film Aladdin.
This will draw many mortals to her, seeking in one way or another the vital element lacking in their own lives. Her feelings echo around her, calling pure Taint up from the Dark World and shaping it into twisted reflections of her own life. Once a scene, if a Princess attempts an action related to her Calling duties, before rolling her player may declare that she will regain Wisps from the task. Damage inflicted on a prepared fighter defending himself generally won't trigger Sensitivity, but the same damage taken by a helpless victim, or one who thought himself safe, will.
It goes deeper than that. If a Princess with Shadows regains all Willpower by fulfilling her Virtue, she may remove 1 dot of Shadows as well. Like other Aspirations the Vocation should be phrased as an active achievement, and should be something the Princess can accomplish within the intended scope of play. A savvy Princess can turn this to her advantage, using her magnetic draw to ingratiate herself socially and lure in those who need her help. It’s possible for the same event to grant both a normal and a Luminous Beat. That said, if you walked into somebody's home and they didn't own books, you would definitely judge them a little. If it gains even one success, the former Princess attempts to Transform despite her lack of a Phylactery. Her Phylactery shatters, suddenly age-rotted, and she forcefully de-Transforms, back to her normal identity. But worse, she has no power to close it again. At first, this is only a minor loss, and characters may believe it healthy to learn of their own limitations and view the world more realistically. She finds herself constantly beset by dreams of an ancient time and with her magic, she can spin these dreams into reality. Practical Magic cannot be used on this roll.In addition during downtime a player can say that her character spends her time fulfilling her Calling duties, in-between school, family or other commitments.
She must live up to them or she may find their power slipping out of her grasp. Characters with low Belief are wracked with doubt and despair, losing their confidence that the world can be saved and that they have the ability to do it, afraid there is no hope for victory, if there was ever any at all. As Belief continues to drop, though, hope begins to abandon the character, her powers seem further away, across a widening gulf of gnawing doubt, and she may begin to project an aura of uncertainty and depression on those around her.Sensitivity: The base number of dice rolled when a Princess’ Sensitivity to suffering is invoked.A Princess normally regains Wisps by going out and making the world a better place in a way that fits with her Calling. She regains Wisps from this task as above.
She needs time to contemplate her ideas without the intrusion of other people's thoughts.